Writing Plugins
If Gradle or the Gradle community does not offer the specific capabilities your project needs, creating your own plugin could be a solution.
Additionally, if you find yourself duplicating build logic across subprojects and need a better way to organize it, custom plugins can help.
Custom plugin
A plugin is any class that implements the Plugin
interface.
To create a "hello world" plugin:
import org.gradle.api.Plugin
import org.gradle.api.Project
abstract class SamplePlugin : Plugin<Project> { (1)
override fun apply(project: Project) { (2)
project.tasks.create("SampleTask") {
println("Hello world!")
}
}
}
1 | Extend the org.gradle.api.Plugin interface. |
2 | Override the apply method. |
1. Extend the org.gradle.api.Plugin
interface
Create a class that extends the Plugin
interface.
abstract class MyCreateFilePlugin : Plugin<Project> {
override fun apply() {}
}
2. Override the apply
method
Add tasks and other logic in the apply()
method.
When SamplePlugin
is applied in your project, Gradle calls the fun apply() {}
method defined.
This adds the SampleTask
to your project.
You can then apply the plugin in your build script:
import org.gradle.api.Plugin
import org.gradle.api.Project
plugins {
application
}
//
// More build script logic
//
abstract class SamplePlugin : Plugin<Project> {
override fun apply(project: Project) {
project.tasks.register("createFileTask") {
val fileText = "HELLO FROM MY PLUGIN"
val myFile = File("myfile.txt")
myFile.createNewFile()
myFile.writeText(fileText)
}
}
}
apply<SamplePlugin>() (1)
1 | Apply the SamplePlugin . |
Note that this is a simple hello-world example and does not reflect best practices.
Script plugins are not recommended. Plugin code should not be in your build.gradle(.kts) file.
|
Plugins should always be written as pre-compiled script plugins, convention plugins or binary plugins.
Pre-compiled script plugin
Pre-compiled script plugins offer an easy way to rapidly prototype and experiment.
They let you package build logic as *.gradle(.kts)
script files using the Groovy or Kotlin DSL.
These scripts reside in specific directories, such as src/main/groovy
or src/main/kotlin
.
To apply one, simply use its ID
derived from the script filename (without .gradle
).
You can think of the file itself as the plugin, so you do not need to subclass the Plugin
interface in a precompiled script.
Let’s take a look at an example with the following structure:
└── buildSrc
├── build.gradle.kts
└── src
└── main
└── kotlin
└── my-create-file-plugin.gradle.kts
Our my-create-file-plugin.gradle.kts
file contains the following code:
abstract class CreateFileTask : DefaultTask() {
@get:Input
abstract val fileText: Property<String>
@Input
val fileName = "myfile.txt"
@OutputFile
val myFile: File = File(fileName)
@TaskAction
fun action() {
myFile.createNewFile()
myFile.writeText(fileText.get())
}
}
tasks.register("createFileTask", CreateFileTask::class) {
group = "from my plugin"
description = "Create myfile.txt in the current directory"
fileText.set("HELLO FROM MY PLUGIN")
}
And the buildSrc
build file contains the following:
plugins {
`kotlin-dsl`
}
The pre-compiled script can now be applied in the build.gradle(.kts
) file of any subproject:
plugins {
id("my-create-file-plugin") // Apply the plugin
}
The createFileTask
task from the plugin is now available in your subproject.
Convention Plugins
Convention plugins are a way to encapsulate and reuse common build logic in Gradle. They allow you to define a set of conventions for a project, and then apply those conventions to other projects or modules.
The example above has been re-written as a convention plugin as a Kotlin script called MyConventionPlugin.kt
and stored in buildSrc
:
import org.gradle.api.DefaultTask
import org.gradle.api.Plugin
import org.gradle.api.Project
import org.gradle.api.provider.Property
import org.gradle.api.tasks.Input
import org.gradle.api.tasks.OutputFile
import org.gradle.api.tasks.TaskAction
import java.io.File
abstract class CreateFileTask : DefaultTask() {
@get:Input
abstract val fileText: Property<String>
@Input
val fileName = project.rootDir.toString() + "/myfile.txt"
@OutputFile
val myFile: File = File(fileName)
@TaskAction
fun action() {
myFile.createNewFile()
myFile.writeText(fileText.get())
}
}
class MyConventionPlugin : Plugin<Project> {
override fun apply(project: Project) {
project.tasks.register("createFileTask", CreateFileTask::class.java) {
group = "from my plugin"
description = "Create myfile.txt in the current directory"
fileText.set("HELLO FROM MY PLUGIN")
}
}
}
The plugin can be given an id
using a gradlePlugin{}
block so that it can be referenced in the root:
gradlePlugin {
plugins {
create("my-convention-plugin") {
id = "my-convention-plugin"
implementationClass = "MyConventionPlugin"
}
}
}
The gradlePlugin{}
block defines the plugins being built by the project.
With the newly created id
, the plugin can be applied in other build scripts accordingly:
plugins {
application
id("my-convention-plugin") // Apply the plugin
}
Binary Plugins
A binary plugin is a plugin that is implemented in a compiled language and is packaged as a JAR file. It is resolved as a dependency rather than compiled from source.
For most use cases, convention plugins must be updated infrequently. Having each developer execute the plugin build as part of their development process is wasteful, and we can instead distribute them as binary dependencies.
There are two ways to update the convention plugin in the example above into a binary plugin.
-
Use composite builds:
settings.gradle.ktsincludeBuild("my-plugin")
-
Publish the plugin to a repository:
build.gradle.ktsplugins { id("com.gradle.plugin.myconventionplugin") version "1.0.0" }
Consult the Developing Plugins chapter to learn more.