Part 7: Writing Plugins
Learn the basics of writing and applying Gradle plugins.
Step 1. Develop the Plugin
Let’s tie our custom LicenseTask
to our plugin.
Update the LicensePlugin
with the code for the Plugin
below (don’t change anything else in the file):
class LicensePlugin: Plugin<Project> {
override fun apply(project: Project) {
project.tasks.register("license", LicenseTask::class.java) { task ->
task.description = "add a license header to source code" // Add description
task.group = "from license plugin" // Add group
}
}
}
class LicensePlugin implements Plugin<Project> {
void apply(Project project) {
project.tasks.register("license", LicenseTask) { task ->
task.setDescription("add a license header to source code") // Add description
task.setGroup("from license plugin") // Add group
}
}
}
Step 2. Add a license.txt file
Add a file called license.txt
to the root directory of the project and add the following text to it:
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
Step 3. Apply the Plugin
Apply the plugin to the app
subproject (if not done already):
plugins {
application
id("com.tutorial.license") // Apply custom plugin
}
plugins {
id 'application'
id('com.tutorial.license') // Apply custom plugin
}
Make sure the plugin is correctly applied by listing the available tasks in the app
subproject:
$ ./gradlew :app:tasks
------------------------------------------------------------
Tasks runnable from project ':app'
------------------------------------------------------------
...
From license plugin tasks
-------------------------
license - add a license header to source code
Step 4. Run the custom Task
Finally, it’s time to run the new task.
First, let’s inspect some source code:
package authoring.tutorial;
import com.gradle.CustomLib;
public class App {
public String getGreeting() {
return "CustomLib identifier is: " + CustomLib.identifier;
}
public static void main(String[] args) {
System.out.println(new App().getGreeting());
}
}
Next, let’s run the task with ./gradlew :app:license
:
$ ./gradlew :app:license
> Task :license-plugin:plugin:compileKotlin UP-TO-DATE
> Task :license-plugin:plugin:compileJava NO-SOURCE
> Task :license-plugin:plugin:pluginDescriptors UP-TO-DATE
> Task :license-plugin:plugin:processResources UP-TO-DATE
> Task :license-plugin:plugin:classes UP-TO-DATE
> Task :license-plugin:plugin:jar UP-TO-DATE
> Configure project :app
> Task :app:license
BUILD SUCCESSFUL in 410ms
5 actionable tasks: 1 executed, 4 up-to-date
Now inspect the same source code, which should include a license header:
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package authoring.tutorial;
import com.gradle.CustomLib;
public class App {
public String getGreeting() {
return "CustomLib identifier is: " + CustomLib.identifier;
}
public static void main(String[] args) {
System.out.println(new App().getGreeting());
}
}
Congratulations, you have completed the tutorial!
Step 4. Next steps
We recommend going through each section of the User Manual.
Next Step: Structuring Builds >>